5/23/2019
Download FOR HONOR Game For PC
Download FOR HONOR Game For PC
| For Honor – New Content of the Week (November 30) | Steam/Backup |






Minimum System Requirement:
OS: Windows 7, Windows 8.1, Windows 10 64-bit✔
Processor: Intel Core i3-550 | AMD Phenom II X4 955✔
Memory: 4 GB RAM✔
Graphics: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM✔
Network: Broadband Internet connection✔
Storage: 50 GB available space✔
Sound Card: DirectX-Compatible using the latest drivers
Memory: 4 GB RAM✔
Graphics: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM✔
Network: Broadband Internet connection✔
Storage: 50 GB available space✔
Sound Card: DirectX-Compatible using the latest drivers
DOWNLOAD
SIZE: 42.7 GB:.
UCLan Games Alumni 'White Paper Games' Featured In Both Edge And Games TM Magazines.
In March 2018 double page spreads and interviews with Alumni, Pete Bottomley, Co-Founder of 'White Paper Games' will be published in BOTH Edge and Games TM magazines chatting about their fascinating stealth thriller game,
'The Occupation'!
'The Occupation'!
The team, including UCLan Alumni, Pete Bottomley, James Burton, OJ Farrell, Scott Wells-Foster and NJ Apostel are experiencing enormous interest in the launch of their latest game, 'The Occupation' which follows the successful publication and sales of their first game, 'Ether 1.'
We're so proud of their achievements as we see them go from strength to strength, pushing the boundaries of their narrative and skills with each new endeavour.
It's also great to have them as Associate lecturers on the Games Design course at Uclan as their knowledge and industry experience is invaluable for our students to be in tune with current industry requirements.
Pete Bottomley commented that the success of WPG
"Shows how important the UCLan course was in the development of our team!"
and we replied
"and how important WPG is in the development of our course!"
See further info:
Articles on The Occupation on Steam
Upcoming Games Of 2019 | Confirmed Release Dates | PS4, Xbox One, PC
Upcoming Games Of 2019 | Confirmed Release Dates | PS4, Xbox One, PC
As 2018 comes to an end, it's time to start looking forward to all the phenomenal new games of 2019. Maybe you're still making your way through the best games of 2018, yet it's never too soon to look forward to the future and figure out what you need to start saving up for. We've compiled the absolute greatest new games of 2019 that we're anticipating like Anthem, Cyberpunk 2077, Days Gone, DMC 5, Resident Evil 2 Remake, and Kingdom Hearts III make up just few what's coming down the road. BTW It's all ordered by release date for easy browsing.
More dates are certain to be confirmed as the year goes on, so make sure to check back often as we update this article with new additions. So, stay in touch with the "Pro-Bros Arena"
1. Ace Combat 7: Skies Unknown
Release Date: 18 January 2019
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Developers: BANDAI NAMCO Entertainment, Project Aces, Bandai Namco Studios
Bandai Namco's cult most loved series of flight sims is gearing up for a major comeback, taking the dogfighting action back to the alternate world of Strangereal for Ace Combat's present gen debut. The fast-paced aerial skirmishes look incredible whether you're steering from the first-person cockpit or a third-person view, and the campaign guarantees to contextualize the battlefield in the skies with a healthy dose of political interest and Top Gun-esque acting. The person who owns a PlayStation VR headset gets the special reward of PS VR-exclusive missions that make you feel like you're really flying your very own fighter jet.
2. Resident Evil 2 Remake.
Release Date: January 25, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Survival Horror
Developer: Capcom
Fans requested it, and Capcom has reacted in kind. The Resident Evil 2 remake takes you back to a survival horror classic. Reacquainting us with Leon Scott Kennedy and Claire Redfield as they battle for their lives in the infection tainted Raccoon City. And once the dust settled on E3 2018, it was clear that Resident Evil 2 Remake was one of the stars of the show. It's stunning to see how the Resident Evil 7 engine has improved the visual revamp of this 1998 classic: the very point by point zombies are covered in blood, slime, and rotting flesh, and the premonition environment look frighteningly lifelike. The third-person, over-the-shoulder camera should bring the gameplay more in line with modern expectations, making for some truly claustrophobic scares, and the reimagined cutscenes strive to be legitimately spine-chilling as they retell the original story. Put simply, this remake won't be for the faint of heart.
3. Kingdom Hearts 3
Release Date: January 29, 2019
Platform: PlayStation 4, Xbox One
Genre: Action RPG
Developer: Square Enix
The Disney based game is at last set for a firm release date in January, and with it, a huge amount of new franchise are making their series debut in Kingdom Hearts 3. Confirmed to show up are characters and locals from Tangled, Big Hero 6, Toy Story, Monsters Inc., and Frozen. And plenty more that we've seen before, for example, Hercules and Pirates of the Caribbean. But the question is whether the gameplay of the PlayStation 2 period still holds up so many years later?
4. Crackdown 3
Release date: February 2019
Platforms: Xbox One, Microsoft Windows
Developers: Sumo Digital, Reagent Games, Cloudgine, Ruffian Games
4 years after its debut at E3 2014, we still have no clue what's in store from Crackdown 3. We got a new trailer at Microsoft's conference this year, and it gave off an impression of being comprised of in-game footage, yet we're still just as clueless as you are for the most part. Terry Crews presently gives off an impression of being a prominent aspect of the game. And keeping in mind that we love Crews, his VO work in the latest trailer can be depicted as over the top at best.
If you're willing to see how it look like then here's the latest short gameplay of Crackdown 3 by IGN.
5. Trials Rising
Initial release date: 12 February 2019
Genre: Racing
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows
Developers: Ubisoft, RedLynx, Ubisoft Ukraine
The physics-based motorcycle stunt series is back with Trials Rising. The Trials community will be able to make and offer tracks with different players over the globe in this rendition. And you'll likewise have the option to customize your racer and bike with a large number of various items including helmets, jackets and trousers. There are a plenty of landmarks over the globe that will have tracks dependent on them. A lot of modes are incorporated, some new and some old. Declared so far are Tandem Mode, 4-Player offline co-op, Contracts, Asynchronous Challenges, and of course Online Multiplayer. The game looks like a blast to play solo or with friends.
6. Anthem
Release Date: February 22, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Action Role-Playing
Developer: BioWare
Arguably a standout amongst the most exciting games slated for 2019 is BioWare's hopeful come back to form in Anthem. The game surprised when it appeared at E3 in 2017, and after a year, it's still high on people's wishlist. The title joins third-person shooting and action RPG elements within a shared open world.
You play as a Freelancer taking part in third-person, Mass Effect-style shootouts, armored up in your Javelin exosuit to explore and eliminate within some gigantic alien biomes. Up to four players can adventure together within their customizable Javelin suits. The game is intended for a group, but single-player will be supported too.
Related post: Anthem detailed preview
7. Metro Exodus
Release Date: February 15, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: First-Person Shooter
Developer: 4A Games
Metro Exodus is the third game in this criminally overlooked post-apocalyptic FPS series, transporting you to the irradiated ruins of modern civilization, now abounding with mutated creatures, which some way or another still manage to look beautiful. The game begins off from Last Light's "Redemption" ending and continues with the story of Artyom as he attempts to escape the Metro in Moscow. The title will see Artyom and his wife Anna attempt to travel far east to start a new life. However, that journey will be more unsafe than Artyom or Anna know.
Exodus will feature both sandbox environment and linear levels to progress the plot. The story will happen through the span of a year, with the game's dynamic climate and day-night cycle constantly showing signs of change regions dependent on the season.
8. Devil May Cry 5
Release Date: March 8, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Action-Adventure
Developer: Capcom
Many conjectured that it would be Sony's E3 conference in which the much-rumored Devil May Cry 5 would make its appearance. But, no, quite an opposite in fact. Microsoft's E3 conference got the reveal of a game. And, fans of the series couldn't be more excited.
Both Dante and Nero will return as playable characters in DMC 5. A third playable character is also introduced. It feels really satisfying when your game's hero is surfing rockets like a surfboard directly into an evil demon's face?
For detailed Preview: Devil May Cry 5 | Release date, Gameplay preview, Trailer, News, & more..
9. Tom Clancy's The Division 2
Release Date: March 15, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Action RPG
Developer: Massive Entertainment
The sequel of The Division moves from the streets of New York City into the country's capital. A civil war is breaking out within Washington D.C., and it's up to The Division to help squash it. Massive is bringing 8 player Raids into The Division 2. Also, the developers have guaranteed that three episodes of post-launch DLC, including new story content and game modes, will be made accessible to all players for free.
10. Sekiro: Shadows Die Twice
Release Date: 22 March 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Adventure-Adventure
Developer: FromSoftware
Sekiro: Shadows Die Twice comes to us from the same team that created Bloodborne for PlayStation 4. The game looks comparable in gameplay to Bloodborne and the developers' other outstanding work, the Dark Souls series. However, the game won't feature RPG elements nor multiplayer modes like the others do.
The setting is sixteenth century Sengoku Japan. You play as a shinobi named Sekiro as the character attempts to take revenge on a samurai who recently assaulted Sekiro and kidnapped his lord. The samurai has disjoined one of Sekiro's arms, consequently prompting an in-game mechanic in which Sekiro can install different gadgets and accessories upon his prosthetic and upgrade them all through his adventure.
The most alluring feature spotted so far? A grappling hook, which could drastically change how we traverse the expertly made zones and arenas. Cool! Isn't it?
11. Mortal Kombat 11
Release Date: 23 April 2019
Platforms: PC, PS4, Xbox One, Switch
Developers: NetherRealm Studios
Mortal Kombat has been one of the most popular fighters game in the world for decades. NetherRealm Studios announced Mortal Kombat 11 to the world in an official revealed trailer at The Game Awards 2018. Mortal Kombat 11 will release on 23 April 2019 for multiple platforms including PC, PS4, Xbox One, Switch. The trailer for Mortal Kombat 11 was typically bloodier. With heads being removed from bodies and blood flowing freely. Also, the trailer seems to feature just how detailed the brutality zoom-ins will be in the new game. Preorders for both console and PC start on December 7, 2018, Although there's no word on when the game's beta access period will start.
12. Days Gone
Release Date: April 26, 2019
Platform: PlayStation 4
Genre: Survival-Horror, Action-Adventure
Developer: SIE Bend
The more we see of Sony Bend's Days Gone the more the upcoming title seems to impress. Gone are the days of thinking the project is "simply one more zombie game". Rather, it's demonstrated to give a convincing lived in world in which you constantly stumble upon environmental hazards. And because of 'not just any zombie game' it has been the most anticipated game for a long time, lastly, it will release on 26 April 2019.
For a detailed preview: Days Gone | PS4 Release date, Gameplay, news & more...
13. Team Sonic Racing

Platforms: PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows
Developer: Sumo Digital
Sonic and his numerous buddies are back for their third kart-racing competition - and before you ask, Sonic races in a car as a handicap because there'd be no challenge if he was running on his foot. Sumo Digital, the same developer behind the splendid Sonic All-Stars Racing games, is back for Team Sonic Racing, which focuses exclusively on the Sonic universe and places drivers in groups as they compete for a combined score instead of pole position. It's certainly a takeoff from the more conventional arcade racing of the past games, and the Sonic focus, unfortunately, avoids all that superbly obscure Sega fan service. But, the dynamic visuals and finely tuned fundamentals are still there, with all the boosting, item-blasting, and mid-air tricking you could seek after.
14. Rage 2
Release Date: May 14, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: First-Person Shooter
Developer: Avalanche Studios, id Software
The infamous Walmart leak of 2018 spoiled the reveal of Rage 2 for the majority. Many people questioned the legitimacy of the retailer's listing, but when a franchise as obscure as Rage was confirmed just as the leak predicted, we realized it had to be legit. The game looks to be a fabulously frantic mashup of Doom and Mad Max. Which well makes sense considering id developed Doom and Avalanche developed Mad Max.
Players wander the game's apocalyptic open world after a giant asteroid devastates the majority of mankind, the survivors need to fight for themselves against armies of horrendous bandits and mutants with deadly tendencies. And also, Rage 2 brings back the deadly boomerang known as the wingstick, and amps up the firefights with a lot of dashing and an adrenaline-pumping, neon-soaked berserker mode.
15. Shenmue 3
Release Date: 27 August 2019
Platform: PC, PlayStation 4
Genre: Action-Adventure
Developers: YS Net, Neilo
The Shenmue series was never a huge commercial success, but thanks to some extent to Kickstarter and a large number of fans' hard-earned dollars, the project is completely in progress. In Shenmue 3, you'll play the job of a martial artist named Ryo Hazuki as he attempts to reveal who is responsible for his dad's murder. The game guarantees to have gameplay reminiscent of the past titles, enabling players to go up against enemies in hand-to-hand combat, upgrade combat abilities, and explore a living world loaded with towns, shops, and an active populous.
So these are the upcoming games of 2019 with confirmed release dates, We'll keep updating this list as soon as any other release date is confirmed, so stay in touch with the "Pro-Bros Arena"
Wurmsyn - Retro Fantasy RTS
Wurmsyn is fast-paced, tiny and has HUGE RPG-like scenarios. I don't quite understand how this game's pace is playable without exploiting things like turrets and how to play on a 1080p screen without touching it with your nose but I am impressed nonetheless.
I'd love some beginner entry levels but perhaps I'm just not the target audience.
Wurmsyn is available on Steam and uses the Workshop with 7 entries so far:
Alternatively, you can download the game from https://github.com/Andrettin/Wyrmsun/releases - seems a bit confusing - you have to download the exe, the dll and extract the zip. run the exe in a command line to know how to use it (you have to use the -d parameter to show it where the data folder is (extracted zip)).
One annoying thing about the engine is that it loads levels very slowly. I think this is because images are loaded separately rather than packages being used. Oh well.
The project has a subforum on FreeGameDev: https://forum.freegamedev.net/viewforum.php?f=93
They also have a Discord: https://discordapp.com/invite/ScMqyVB
I'd love some beginner entry levels but perhaps I'm just not the target audience.
Wurmsyn is available on Steam and uses the Workshop with 7 entries so far:
Alternatively, you can download the game from https://github.com/Andrettin/Wyrmsun/releases - seems a bit confusing - you have to download the exe, the dll and extract the zip. run the exe in a command line to know how to use it (you have to use the -d parameter to show it where the data folder is (extracted zip)).
Or build it yourself.
The project has a subforum on FreeGameDev: https://forum.freegamedev.net/viewforum.php?f=93
They also have a Discord: https://discordapp.com/invite/ScMqyVB
__ __
/ \ / \__ _________ _____ _________.__. ____
\ \/\/ / | \_ __ \/ \ / ___< | |/ \
\ /| | /| | \/ Y Y \\___ \ \___ | | \
\__/\ / |____/ |__| |__|_| /____ >/ ____|___| /
\/ \/ \/ \/ \/
This post was retrieved from freegamer.blogspot.com.
4/02/2019
Some Recent Painting
Just a few quick snaps to show some of what I have been working on these last few weeks. I am almost "done" with my Flames of War Afrika Korps forces for v4. I just want to finish a trio of Panzer IVs, five stands of infantry and support weapons, and get some AA trucks (Sdkfz 250/4, I think...).
A Great Pillar to Great Cthulhu
For Frostgrave or just for fun...
3 PaK-38 5cm AT Guns for Afrika Korps in Flames of War
Afrika Korps infantry and support weapons
Better shot of the 2.8cm AT gun
DAK 8cm mortar
Closeup of the Phone Box for VBCW (28mm)
Police Box, Phone Box, and Post Box, all 28mm for VBCW
Pair of JU-87 Stukas for FOW v4 in Africa
Eminent Domain Origins Playtests - 2P And 4P
Today I got a couple more "last minute" tests of Eminent Domain Origins in, one 4-player (using the 2-5p starting cards), and one 2p (turns out I hadn't tested 2p since making all these updates and changes).
In the 4p game, Dan joined Dave, Jesse, and me. He played the game once about a year ago, so was basically a new player, so I asked him to just play normally and let me know what was fiddly, odd, hard to understand, or easy to forget. Dave and Jesse each tried the new 4-5p starting cards (Jesse started with a colony marker loaded, an energy, and $10; Dave started with 2 crystal and an energy). I decided to try alien hunting, since I hadn't seen it much lately, and so started with a weapon and a crystal. I gave Dan a basic $30 starting card.
In the end, the game was quite close, with Dave winning out 60-50-50-49. I may have missed a round or two, but I counted 17 rounds -- I thought I remembered Terra Prime lasting more like 20-24 or so. Jump starting the game a little bit by giving players starting resources and cutting the phase 1 reward cards, and allowing colony spots (planets) to exist in adjacent sectors, may have sped the game up a little bit, but I DID add 3 tiles to the phase III rewards, so we were only really net down 1 reward tile total. It's likely players just did more scoring actions (colonizing and defeating aliens) than what sometimes happens so the game was on the short end.
Dave's winning 60 points came on the back of quite a lot of delivering. He used his 2 crystal start to quickly (turn 4 or 5) get a Matter Converter, and soon after delivered a bunch of cubes for a fistful of credits and bought 2 Thrusters in one turn. Dave is usually partial to Afterburners, but I guess he decided he didn't have the energy economy for it this time. In any case, he had 5 actions while the rest of us ad only 3 for a while. Dan and Jesse eventually got Thrusters of their own, for some reason I didn't bother, which may have been my downfall. The verdict on the starting card is that it's probably fine. The verdict on Matter Converter is that it's potentially very strong, probably not a problem, but might ought to be worded such that you still have to carry the correct cubes according to your holds, and then deliver/upgrade as if they're wild, rather than letting you convert them to whatever you want whenever you want, which just encourages you to visit your own places.
Jesse's downfall may have been poor rolls combined with potentially ill advised pathing. He kept crashing into asteroids, and hadn't bought shields first. This cost him 3vp on more than 1 occasion. Had he just rolled a little better (or spent the action and $20 to get and charge shields), he could have been neck and neck with Dave in the end. Never mind that one of the collisions cost him an engine, about 1/2 way through the game, putting him out maybe 7 or 8 actions! However, his start was strong, Starting with a loaded colony marker was pretty great, it allowed him to usurp a colony spot from player 1 (Dan, who might have been better off doing something a little bit different), and as Jesse pointed out, irrespective of turn order, starting with a loaded colony means that he's the ONLY player who could colonize 2 spaces from TP on turn 1. It also means that players earlier in turn order have to be a bit more careful and hedge their bets if they're not colonizing on turn 1, lest their colony get sniped. That's probably OK, but we decided to take away the energy, so that if there's an asteroid in the way, at least you have to risk losing 3 points to do that.
I tried to do some alien hunting, and I did an alright job, my big errors were getting an early Battle Station instead of selling cubes to afford a Thruster, and not setting up any accessible early game colonies for other players to use. The only planet 1 step from TP was a green one off to one side, and since Dan didn't take it, I decided to colonize it on turn 1. Nobody used it all game, and I didn't drop any colonies in high traffic areas, so I didn't get to leach any points off of other players.
Any way you look at it, that score was pretty darn close all around.
After Dan left, I mentioned the board scaling for 2 players (2 fewer tiles in each row, and only 1 of each tech upgrade), and it occurred to me that I hadn't played 2p in this new version of the game. So I had Jesse and Dave play 2p while I watched. They ended up choosing the sort of standard $20 and $30 for starting resources, and while I lost count half way through the game, I'm pretty sure it lasted about 20 rounds -- just a few more than the 4 player game. I noticed that in the mid-game, both players spent time upgrading their ship rather than dropping colonies or killing aliens, which dragged the game out a little bit, but also was fun for the players to really pursue a strategy. Dave ended up with a Thruster and 2 Afterburners (with Additional Module Slots), so was doing 8 actions per turn. Jesse had 2 Thrusters for 5 actions per turn. Both geared up for alien hunting, but neither did a whole lot of it until the end of the game. Between the two of them, they explored every tile, but they also left a lot of maybe lower scoring colony spaces alone... had either of them grabbed a Cryo Chamber (or Cargo upgrade) and started dropping multiple colonies per trip, the game could have been considerably shorter (on par with the 4p game perhaps).
The verdict was that the 2p game seemed fine. I think we don't need to do any further scaling such as removing any reward cards. It felt like the game dragged a little, but that was because (a) players drew it out a bit, and (b) Dave's turns started taking incredibly long as he hemmed and hawed over planning out his 8 actions!
All in all, I think it was a fine test day. I made a tweak to one of the starting cards (take the energy off the loaded colony marker one), and I might tweak the wording on Matter Converter. I might also add a reward card or two (probably double up on existing ones) just to make sure there's enough time in a 5 player game for players' strategies to develop.
In the 4p game, Dan joined Dave, Jesse, and me. He played the game once about a year ago, so was basically a new player, so I asked him to just play normally and let me know what was fiddly, odd, hard to understand, or easy to forget. Dave and Jesse each tried the new 4-5p starting cards (Jesse started with a colony marker loaded, an energy, and $10; Dave started with 2 crystal and an energy). I decided to try alien hunting, since I hadn't seen it much lately, and so started with a weapon and a crystal. I gave Dan a basic $30 starting card.
In the end, the game was quite close, with Dave winning out 60-50-50-49. I may have missed a round or two, but I counted 17 rounds -- I thought I remembered Terra Prime lasting more like 20-24 or so. Jump starting the game a little bit by giving players starting resources and cutting the phase 1 reward cards, and allowing colony spots (planets) to exist in adjacent sectors, may have sped the game up a little bit, but I DID add 3 tiles to the phase III rewards, so we were only really net down 1 reward tile total. It's likely players just did more scoring actions (colonizing and defeating aliens) than what sometimes happens so the game was on the short end.
Dave's winning 60 points came on the back of quite a lot of delivering. He used his 2 crystal start to quickly (turn 4 or 5) get a Matter Converter, and soon after delivered a bunch of cubes for a fistful of credits and bought 2 Thrusters in one turn. Dave is usually partial to Afterburners, but I guess he decided he didn't have the energy economy for it this time. In any case, he had 5 actions while the rest of us ad only 3 for a while. Dan and Jesse eventually got Thrusters of their own, for some reason I didn't bother, which may have been my downfall. The verdict on the starting card is that it's probably fine. The verdict on Matter Converter is that it's potentially very strong, probably not a problem, but might ought to be worded such that you still have to carry the correct cubes according to your holds, and then deliver/upgrade as if they're wild, rather than letting you convert them to whatever you want whenever you want, which just encourages you to visit your own places.
Jesse's downfall may have been poor rolls combined with potentially ill advised pathing. He kept crashing into asteroids, and hadn't bought shields first. This cost him 3vp on more than 1 occasion. Had he just rolled a little better (or spent the action and $20 to get and charge shields), he could have been neck and neck with Dave in the end. Never mind that one of the collisions cost him an engine, about 1/2 way through the game, putting him out maybe 7 or 8 actions! However, his start was strong, Starting with a loaded colony marker was pretty great, it allowed him to usurp a colony spot from player 1 (Dan, who might have been better off doing something a little bit different), and as Jesse pointed out, irrespective of turn order, starting with a loaded colony means that he's the ONLY player who could colonize 2 spaces from TP on turn 1. It also means that players earlier in turn order have to be a bit more careful and hedge their bets if they're not colonizing on turn 1, lest their colony get sniped. That's probably OK, but we decided to take away the energy, so that if there's an asteroid in the way, at least you have to risk losing 3 points to do that.
I tried to do some alien hunting, and I did an alright job, my big errors were getting an early Battle Station instead of selling cubes to afford a Thruster, and not setting up any accessible early game colonies for other players to use. The only planet 1 step from TP was a green one off to one side, and since Dan didn't take it, I decided to colonize it on turn 1. Nobody used it all game, and I didn't drop any colonies in high traffic areas, so I didn't get to leach any points off of other players.
Any way you look at it, that score was pretty darn close all around.
After Dan left, I mentioned the board scaling for 2 players (2 fewer tiles in each row, and only 1 of each tech upgrade), and it occurred to me that I hadn't played 2p in this new version of the game. So I had Jesse and Dave play 2p while I watched. They ended up choosing the sort of standard $20 and $30 for starting resources, and while I lost count half way through the game, I'm pretty sure it lasted about 20 rounds -- just a few more than the 4 player game. I noticed that in the mid-game, both players spent time upgrading their ship rather than dropping colonies or killing aliens, which dragged the game out a little bit, but also was fun for the players to really pursue a strategy. Dave ended up with a Thruster and 2 Afterburners (with Additional Module Slots), so was doing 8 actions per turn. Jesse had 2 Thrusters for 5 actions per turn. Both geared up for alien hunting, but neither did a whole lot of it until the end of the game. Between the two of them, they explored every tile, but they also left a lot of maybe lower scoring colony spaces alone... had either of them grabbed a Cryo Chamber (or Cargo upgrade) and started dropping multiple colonies per trip, the game could have been considerably shorter (on par with the 4p game perhaps).
The verdict was that the 2p game seemed fine. I think we don't need to do any further scaling such as removing any reward cards. It felt like the game dragged a little, but that was because (a) players drew it out a bit, and (b) Dave's turns started taking incredibly long as he hemmed and hawed over planning out his 8 actions!
All in all, I think it was a fine test day. I made a tweak to one of the starting cards (take the energy off the loaded colony marker one), and I might tweak the wording on Matter Converter. I might also add a reward card or two (probably double up on existing ones) just to make sure there's enough time in a 5 player game for players' strategies to develop.
Subscribe to:
Posts (Atom)