9/22/2020

Sanity Slips Away!

What's going on everyone!?


Today was a pretty rough day and I actually ended up hurting my back more than ever. It really sucks and is insanely painful but it's not like I knew I was going to hurt my back today any worse than it already is.

For the #2019gameaday challenge I played a game of Elder Sign: Omens and completely succumbed to the darkness. 

As always, thank you for reading and don't forget to stop and smell the meeples!  :)

-Tim

9/21/2020

The Summoning: I Hope You Crush That Little Dude's Rock

Cool. The last level had like 20 challenges.
         
I had a good last session with The Summoning. The enemies became more challenging and the puzzles retained what I thought was already a satisfactory challenge. (Uber-fans of DarkSpyre probably think it's too easy.) My inventory problems were ameliorated by a Bag of Lightness. I got some more information about the main plot. Everything moved along in a reasonably fast clip. It's not a bad game. But at the same time, I feel like I've gotten its basic experience and I don't really need another 20 hours of it, but another 20 hours seems inevitable whether I "need" it or not.
    
When I left off last time, I was just entering the "Elemental Barrier" levels, of which there turned out to be three. The last one had three elemental barriers in the corridor leading out of the level, and my goal was to find three spheres, have Duncan "activate" them, and then throw them at the barriers so I could pass. By this point, all of the levels have multiple small areas interconnected by teleporters, so exploring them isn't as simple as just always following the right wall. Since you never know where a teleporter is going to take you, and if you'll be back, I've taken to fully exploring each section before moving on. It's also a good idea to toss an unwanted item through each teleporter just to make sure it doesn't have some effect in your current area. 
           
In the midst of battle against hellcats. Man, was it hard to find arrows on this floor.
       
On the first Elemental Barrier level, I met an NPC named Skulk who said he hired himself out as a mercenary and also sold rare and unique items, and I thought I might be able to hire him as a companion or buy some things from him, but despite the dialogue seeming to head in that direction, no such options came to light. Instead, Skulk told me about nine wizards who had tried to defeat Shadow Weaver at the behest of the Council, something I don't remember from the backstory. The wizards were all defeated, and eight of them had their heads impaled on sticks, their souls imprisoned within, and cast into the labyrinth. The ninth, Balthazar, was corrupted to work with Shadow Weaver. This was the first suggestion that I would have to find the eight wizards' skulls.
           
Levels are becoming groups of interconnected areas rather than cohesive structures.
          
Elemental Barrier One (which, confusingly, was the second of the three levels) offered combats against a bunch of ghouls. Ghouls can only be damaged by weapons of silver. Fortunately, there was a sword maker named Kern on the same level. He said he'd need a supply of silver and a holy emblem to make the sword, plus 5 gold pieces for his service. I was delighted at the prospect of finally getting rid of some of the gold I'd amassed, only to find that the level itself provides you with at least the 5 gold pieces you have to pay Kern. Anyway, the holy emblem was in the possession of Rhegad, an ex-priest who had become disillusioned with the world and decided to join Shadow Weaver's horde. Lacking martial ability, he wanted to trade the emblem for a Book of the Sword, a magic object that improves your skill with edged weapons. It's a good thing I met him before finding the book, because I would have used it for myself. I don't know if it's possible to kill him after he gives you the holy emblem and take the book back. I'm not evil that way.
        
A cinematic showed Kern forging the sword. Apparently, it will never break, but it sucks against regular foes.
       
The silver came from a chalice that a warrior named Greyreign was carrying. He had been wounded, but his code prevented him from accepting magical help. Instead, he wanted me to find him a "healing mango," which sounds like magic to me, but whatever. There were a couple on the level, so I gave him one and got the chalice. Kern made me the sword, and I used to wipe out what seemed like dozens of undead. I was frankly a little annoyed that I couldn't break regular weapons on them.
          
Amidst the remains of ghouls.
         
Other new enemies on this level were "hellcats," which look like small cats. I think by now I was also getting attacked by harpies pretty regularly. Minotaurs joined the bestiary on Elemental Barrier Two.
     
It was somewhere on this level that I found a Bag of Lightness, which changed life enormously. The bag has 12 slots, and nothing you put in it weighs anything unless you're holding the bag. I was able to shuffle a bunch of stuff and finally get back below my weight threshold, but that didn't last forever, and by the end of this session, I was back to having to drop a chest at the beginning of the level, explore, and then return for it. 
            
The bag helped, but my new samurai armor made me overburdened again.
         
Elemental Barrier Two started with a combat against an NPC named Murc'met who said he was a great swordsman but died in like two hits. Later, I met one of his former companions, Toh, who talked smack about him. She also talked about making an effort to find the blade Warmonger, the demon-possessed sword created by King Borel and used by the character in DarkSpyre. She discussed a couple of rumors about where it might be held, including a hidden chamber before the elemental barriers or an underground cavern within the territory of the White Knight. I hope it wasn't in a secret area on the Elemental Barrier levels because I never found it.
 
Later, an old man named Nigel introduced the possibility of a multiverse: he said that when he died, he expected to move on to another plane, and he thinks there must be magical ways to move between planes. He cited the example of the Gods of War, Magic, and Intellect, who clearly came from some place external.
          
Punching through the elemental barrier.
           
I otherwise didn't write down much about the Elemental Barrier levels until I got to the end and flung the three spheres into the appropriate barriers. (This required me to take them back to Duncan, but each level had a way to shortcut it on the way back to the beginning.) My shots show a lot of the usual: keyed doors, levers, pressure plates that had to be weighed down (there were a lot of these on the last level in particular), doors that had to be opened with the "Kano" spell, and so forth.
     
Using a rolling ball to weigh down a pressure plate after stopping it with a "Magic Wall." Yawn.
        
As I got through the elemental barriers, I was once again visited by the apparition of Rowena, who confirmed that Shadow Weaver intended to use the Staff of Summoning (I had already learned as much from Dunstan on the Broken Seal levels). The Staff is apparently broken into two pieces, one of which Shadow Weaver already has, the other of which is in another world. To get there, I'll need to learn a special spell from the skulls of the eight wizards. I'm preparing for a twist ending in which this isn't really Rowena visiting me, but we'll see.
          
What do you want to bet that this "other world" coincidentally consists of dungeons with puzzles?
         
The area after the Elemental Barrier levels is called the Realms of the Five Knights. I've only explored one so far, but I'm assuming it ultimately consists of five levels, each ruled by a different colored knight. The first level was the Blue Knight's, and as I entered, I was greeted by one of his warriors, Makabre. He gave me the lay of the land. The other knights are White, Ebon, Green, and Crimson, and the five are constantly looking to undermine the others, sometimes forming alliances, sometimes breaking them. The Ebon Knight is the most powerful of the lot, the Green Knight the weakest. Each wears a medallion, and to get out of the area, I'll need to collect all five medallions and drop them in a hole in front of a great door. Man, I really hope Shadow Weaver has a secret entrance; otherwise, when he's in the mood for a taco, getting out of his own fortress must be seriously inconvenient.
         
You may come to regret that you offered this information so freely.
         
The Blue Knight's level made me complete three "challenges": the mind, the fighter, and the mage. The fighter challenge just had a bunch of enemies, and the mage had a puzzle involving the "Magic Wall" spell that was no harder than a regular puzzle. The "mind" one wasn't hard, but it was funny. The walls in this section were built like an equation, with holes between the operators: HOLE + HOLE = HOLE. There was a chest with three objects in it: a rock, a Jera potion, and an empty potion flask. To solve the puzzle, I had to swallow the potion and hurl one of the flasks at the wall, breaking it, and then drop the resulting objects in the holes so that the equation was ROCK + FLASK = BROKEN GLASS. Unfortunately, the creators made it so the holes would only accept the proper objects, so it was a bit too easy.
      
This was a cute idea.
       
Enemies started getting a lot harder on this level with the introduction of samurai, and then eventually I had to kill the Blue Knight himself. Still, "harder" doesn't mean very hard. Even though the enemies might be capable of pounding away my hit points in a few hits, I can always cast "Freeze," then run away from combat. The spell lasts long enough to make and quaff a couple of healing potions, at which point I can re-engage and cast "Freeze" again if necessary. You can't even run out of spells because the spell preparation window (unlike the inventory window) freezes the action on the screen. To be a real threat, an enemy would have to be immune to magic or last long enough that you exhaust your spell points. That hasn't been a danger yet.
            
This line of samurai was tough, but the pressure plate allowed me to crush some of them in the door.
         
I started finding the wizards' skulls on this level, ultimately finding three: Erastus, Zana, and Sea Raven. Each taught me one symbol for the "Gateway" spell. I figure if I get six of the eight, I could figure out the rest on my own. I don't know if I need to keep the skulls after talking with them, but I have been.
          
It feels rude just to dump them on the floor.
         
The Blue Knight's level ended with a fiendish puzzle. Involving a large area of 20 small rooms, each with two or three doors connecting them to the other rooms. A large chamber nearby held 20 levers, each of which opened at least one door and some of which closed others. I had to test them all, carefully noting the effects (when I could even see them) on the opened and closed doors in the chambers. Each chamber had a will-o-wisp, which has a lightning missile attack. The whole area took a while, but it ultimately led me to the teleporter to the Blue Knight and then to the level's exit. The next area appears to be the White Knight's domain, and here I signed off.
           
My heart sank when I walked into this area.
            
Beyond that, there's not much to tell you except miscellaneous things:
    
  • One puzzle gave me a room in the shape of a clock. There were 12 pressure plates that I clearly had to weigh down with rocks, and a skull told me that I wanted "eagle's position." Through trial and error (and reloading, because the wrong choice sent fireballs hurling at me), I figured out that the right positions were 12 and 7. What does this have to do with eagles?
       
Is there some in-game context by which this makes sense?
        
  • Since I eventually had plenty of weapons, I tried to prioritize the ones for which I had low skill, starting with missile weapons. By this time, I was carrying two bows and had a quiver full of arrows, including a couple of barbed and poison arrows. While you can pick up arrows after combat, I find that I slowly lost about half of them just because they can be hard to see. But the thing I like is that you just have to run over them and hit "T" ("Take") to pick them up, and they go directly into the quiver. I wish Dungeon Master made it so easy.
  • The game has an annoying copy protection system. When you start up, you have to consult a page in the manual, each of which has a string of five faces at the top of the page, which you replicate in the game window. Some of them are kind of hard to make out in the book. 
         
This discourages short sessions.
              
  • Melee weapons and shields have broken plenty of times. Armor, greaves, helms, gauntlets, and bows have never broken. Do they?
  • Some of the doors are tough to pick out from the surrounding walls.
          
Note the closed door to the southwest of my character.
        
  • I'm carrying way too many extra Raido, Gebo, and Thurisaz runes, all of which teleport you to their respective floor sigils if the level you're on has them. So far, I haven't found very many floor sigils that aren't accessible through non-teleportation means.
           
This was a rare exception.
         
  • Amulets use up their magic and disappear in less than five minutes. They may as well have not even included them.
  • So far, every time the game has called for a miscellaneous item, it has offered that miscellaneous item somewhere on the same level. I assume, given all the warnings I've received, this must change at some point. If not, you're making me carry around a lot of extra junk for nothing.
  • Character development slowed to a crawl this section. I ended the last one a "Cavalier" (8/12) and remain one hours later. My edged weapon skill went up to "Savant" (8/10), an increase of one, and my use of missile weapons went to "Skilled" (5/10). Healing magic increased by one category to "Sage" (8/10), but that's only because I used a Fehu rune (creates random objects), which in turn got me a Perth rune, which levels up a random spell skill. 
            
My current status.
      
As I acquire new spells, it's getting harder and harder to memorize them, and inconvenient to refer to screenshots of the hand motions. Now that I have all 12 hand positions, I've assigned a number to each one, and I have a notepad where I've written down every spell's numerical code. This works if I have plenty of time, but I needed something faster for the spells I might want to quickly memorize and cast in combat, so I unwittingly found myself adopting a mnemonic device for the most common spells, based on what the hand movements could represent. 
    
Ultimately, I had labeled the 12 movements, in order:
   
  1. "Point." It looks like someone saying "Point of Order!"
  2. "Hope." Because I initially interpreted it as crossed fingers. I had to go with what works.
  3. "One." That was the laziest one.
  4. "Crush," because it looks like someone crushing a soda can.
  5. "Commodore." It was the first thing I could think of that began with "C."
  6. "Paper." From Rock, Paper, Scissors.
  7. "Hook," because that's what he's doing with his finger.
  8. "Swear," because it looks like someone taking an oath.
  9. "Waiter," because it almost looks like someone carrying a tray.
  10. "Rock," also from the game.
  11. "Dude." I realize the sign is usually with the thumb, not the index finger, but you go with what you first think of.
  12. "Little," as if the person is saying, "just a little bit."
      
Waiter! One little rock, dude.
           
After this, the trick is to string them together along with an image of the spell. "Flaming Arrow" becomes CRUSHING a ROCK, and you picture a flaming arrow doing that. "Kano" (which opens doors) is similarly CRUSHING HOPE, so I picture an enemy on the other side of the door desperately hoping that I won't get through. "Restore" is tougher: ONE POINT is that the DUDE is a WAITER. I don't know why, but for some reason I could hear Robert Downey Jr. saying that sentence, and he was in Restoration with Sam Neill, so it works. I'll probably remember that long after I've forgotten my own middle name.
     
Time so far: 21 hours


9/12/2020

CrossCode Review (NSW)

Written by Anthony L. Cuaycong


Title: CrossCode
Developer: Radical Fish Games
Publisher: Deck 13
Genre: Action, RPG
Price: $19.99
Also Available On: Steam, XB1



CrossCode makes no bones about its conceit. In fact, it trumpets its willingness to straddle seemingly incongruous situations. As a single-player role-playing game set within a massive multiplayer online RPG, it has players control Lea, an avatar who has lost both her memory and her voice, in an effort to solve the mysteries behind the development. And, what's more, she gets to mingle in the physical world as well. Thusly, two stories in two settings get intertwined on the way to the denouement.




Significantly, CrossCode makes Lea's progress within the CrossWorlds MMORPG run just about like any other player's character in real life. She's a Spheromancer with the capacity to launch both ranged and close-quarter attacks during inevitable combat phases. There's likewise a large portion of interaction with other characters, including with some slated to join in exploration, as well as a fair amount of crafting and farming in order to raise attributes to the levels required to take the measure of opponents in battle. Parenthetically, skill trees are extensive and can open up more opportunities, particularly chain attacks, in this regard.




Simply put, CrossCode gives off a decidedly MMORPG vibe without players actually needing to go online. And, creditably, it proves to be just as deep and as populated, not to mention as aesthetically and aurally pleasing as the best ones in the industry; the 16-bit art style complements the throwback music, adding to the lure and allure of the gameplay. If there are any negatives, they're in the frame rate drops when the screen gets busy, and in the audio glitches that occasionally crop up.




On the whole, though, CrossCode proves to be worth its $19.99 price tag as a well-made port of the crowdfunded release on the personal computer. With progressively challenging puzzles through seven themed dungeons, it's a satisfying 50-hour romp that gives off a Zelda-esque vibe in an MMORPG environment. Sweet.



THE GOOD
  • Solid gameplay
  • Balanced and fair combat mechanics
  • Visually and aurally pleasing

THE BAD
  • Populated screens lead to frame drops
  • Audio glitches evident on occasion
  • Side quests can be repetitive
  • Grinding required


RATING: 8.5/10

GGJ @ KSU - CANCELLED

Due to the lack of registrations, the 2017 Global Game Jam @ KSU will not be held at KSU this year :'-(.

You are still encouraged to jam over the GGJ weekend, there are several sites available in Atlanta.






9/04/2020

Insurance (Tradecraft)

A nuts and bolts post? Sure, why not.

A business requires insurance. At the minimum, you need liability insurance. There are other types of insurance though. I've got liability insurance, workers comp insurance, key man life insurance, and for years we had vehicle insurance on our van. Insurance is one of those things new store owners don't always think about.

My second year in business I went to a seminar where a store owner had someone drive through their front window into their store. Twice. He was the likely guy to give a presentation on business insurance and for many, needing such a thing was an eye opener. When I started I had a home and assets and made sure the store was incorporated and insured and far away from my personal life. For most young people without a pot to relieve themselves, that might not be a consideration. 

So how do you get insurance? Find a human. I'm not sure if you can get business liability insurance online, but if so, it's a bad idea. You want to talk to a human about your particular business needs and exactly what you do and where you do it. For example, my store went from a regular retail environment to an improved, two story monstrosity in need of rebuilding if it burned down. It probably wouldn't be rebuilt there, but they'll pay to rebuild it somewhere.  If I had just gotten regular liability insurance, I would be left with no protection and a ton of outstanding loans for a burnt out shell. 

Other considerations include insuring Magic singles. My policy has a "fine art" clause that includes those. What you don't want are surprises. Insurance companies are all about taking as much money from you as they can and paying out as little as possible. It's better to be up front, find angles to cover everything necessary, and avoid surprises. Look at your lease and see what you're responsible for.  Plate glass insurance is often inexpensive, but if someone breaks all your windows, you could be out thousands of dollars. Over time, revisit your policy and up your limits when you add inventory or fixtures.

Who is that human? I have a customer who jumps from job to job, and one of his latest was insurance agent. He was an agent for about four months before he moved on. Do not use a green agent. Find someone experienced. I had a new agent misclassify my company for my workers comp policy, thinking I didn't need to be covered as an owner, when in fact it was necessary. A company audit revealed the mistake, and rather than admitting their agent error, they charged me $3,500 in back premiums. Insurance companies exist to do two things: take as much money as possible while denying your claims. 

Personal insurance agents tend not to handle commercial insurance, so you probably won't be able to use your Aunt Kathy's agency to handle your commercial needs (my Aunt K does my personal insurance). Attempt to find a well regarded commercial agent who has been doing this for a while and lay all your cards on the table.

Classification is tricky as there is no "game store" category for liability insurance. You might be classified as a toy store, a book store, a hobby store, whatever is close, and the cost between agencies and within each agency could be enormous. As long as you don't get cute, something reasonable should be fine.

Avoid buying a policy based entirely on price. Ask what's not covered in your case. Have a good heart to heart with the agent. These policies are really cheap compared to what could happen. I once transitioned between agencies and in a 30 day overlap period, someone broke into my store, doing a lot of damage and stealing a lot of cash (foolish me).  I talked to my new agent who walked me through my old coverage, which sucked, and my new coverage, which was great. I filed a claim with the better coverage, and yeah, they canceled me exactly a year later, but I saved $900. 

Make sure you have extensive business interruption insurance, which is usually standard. Knowing that my store could burn down and I have months to find a new place while paying employees allows me to sleep at night. When you get bigger, losing all your employees can destroy your business as easily as fire. 

What's a Good Company? I don't know! They're all terrible! I can't even remember who I have now. Let me check: Travelers for liability, State Farm for key man life insurance, and AP Intego for workers compensation insurance (pay as you go). Farmers burned me on that workers comp policy I mentioned, so maybe avoid them. 


8/31/2020

Evilginx2 - Install And Configure In Localhost Complete

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8/30/2020

Top System Related Commands In Linux With Descriptive Definitions


Commands are just like an instructions given to a system to do something and display an output for that instruction. So if you don't know how to gave an order to a system to do a task then how it can do while you don't know how to deal with. So commands are really important for Linux users. If you don't have any idea about commands of Linux and definitely you also don't know about the Linux terminal. You cannot explore Linux deeply. Because terminal is the brain of the Linux and you can do everything by using Linux terminal in any Linux distribution. So, if you wanna work over the Linux distro then you should know about the commands as well.
In this blog you will get a content about commands of Linux which are collectively related to the system. That means if you wanna know any kind of information about the system like operating system, kernel release information, reboot history, system host name, ip address of the host, current date and time and many more.

Note:

If you know about the command but you don't have any idea to use it. In this way you just type the command, then space and then type -h or --help or ? to get all the usage information about that particular command like "uname" this command is used for displaying the Linux system information. You don't know how to use it. Just type the command with help parameter like: uname -h or uname --help etc.

uname 

The "uname" is a Linux terminal command responsible of displaying the information about Linux system. This command has different parameter to display a particular part of information like kernel release (uname -r) or all the information displayed by typing only one command (uname -a).

uptime

This command is used to show how long the system has been running and how much load on it at current state of the CPU. This command is very useful when you system slows down or hang etc and you can easily get the info about the load on the CPU with the help of this command.

hostname

The "hostname" is the the command in Linux having different parameters to display the information bout the current host which is running the kernel at that time. If you wanna know about the parameters of hostname command then you just type hostname --help or hostname -h to get all the info about the command and the usage of the command.

last reboot

The "last reboot" is the command in Linux operating system used to display the reboot history. You just have to type this command over the Linux terminal it will display the reboot history of that Linux system.

date

The "date" is the command used in Linux operating system to show the date of the day along with the current time of the day.

cal

The "cal" command in Linux used to display the calendar which has the current date highlighted with a square box along with a current month dates and days just like a real calendar.

w

The "w" is the command used in Linux distro for the sake of getting the information about current user. If you type this command it will display who is online at the time.

whoami

The "whoami" is the command in Linux operating system used to show the information that who you are logged in as. For example if you are logged in as a root then it'll display "root" etc.

finger user

The "finger user" is the command used in Linux distribution to display the information about user which is online currently over that Linux system.

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